4/11/2024 0 Comments Flightgear download all us scenery![]() This information is stored in a couple of XML files in the relatively new $FG_SCENERY/Airports/ directory alongside the well known Terrain/ and Objects/ directories. Aircraft parking positions (to avoid airliners parking on the grass or inside the terminal building).Taxiway ground network (we do not want AI airliners to taxi off the tarmac).ILS positions and orientation (apparently depends on runways).Threshold positions and orientation (typical startup positions).Several entities were identified as overlapping between the visual representation of airfields in the scenery and the respective data files in the base package, namely: In other words, deriving an absolute minimal subset, basically: the geographic information that is required to match with the scenery airport layout, from the respective sources and store this in a 'traditional' file format that, as usual, allows every contributor to verify his contributions before submitting to some general repository. The task was to achieve this goal by a solution as minimalistic as possible, still keeping compilance with traditional rules in the FlightGear development process. The scenery on the other hand depends on the base package because we rely on deriving runway threshold positions and other geographic entities from the files which are shipped as a part of the base package.įrom FlightGear 2.0.0 onwards, efforts have been made to untie the scenery from this dependency chain, leading to the $FG_SCENERY/Airports/ directory.The base package depends on the SimGear and FlightGear source, mainly because aircraft features are being developed in sync with the available FDM and rendering facilities.Traditionally, the "three main sources of FlightGear users' joy" are tightly coupled together: This article gives an introduction to the $FG_SCENERY/Airports folder. ![]()
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